Coming to the App Store for iPhone

Slagfall

Something went quiet past the shipping lanes. Everything still flying out there is hostile.

One thumb. Sixty levels. No mercy.

See how it plays
The player's cyan ship at the bottom of the screen, firing up through a formation of red salvage drones.
Sector 1 — Debris Belt

Pick the orbit clean

Drag one thumb to fly. Your guns fire themselves. Everything else is a single tap when it matters — and it will matter.

Sixty levels, six sectors

From the outer debris belt to the signal's origin. Each sector brings new enemy behaviour and ends with a boss built around it.

Built for one thumb

No virtual stick, no fire button. Drag anywhere on the screen and the ship follows.

Salvage and rebuild

Scrap buys upgrades across nine tracks. Cores buy hulls, and each hull is a different way to play rather than a stat bump.

Endless mode

No levels and no ending. Survive as long as you can and push your best wave.

Plays offline

No account, no login, no connection. Your progress stays on your device.

Ads you choose

No banners and no interstitials. The only ads are the ones you opt into for a revive or a bigger payout, and the game can be finished without watching any.

60 levels 6 sectors 16 enemy types 5 hulls 9 upgrade tracks

Five ways to fly

The Kestrel is yours from the start. The rest are earned with Cores and by clearing sectors.

KESTREL
Balanced starter
Free
BASTION
Double hull, slower
40 Cores
WISP
Fast, dies in one hit
Sector 2
WARDEN
Escort drones
Sector 3
PROSPECTOR
More scrap, weaker guns
Sector 4

Sixteen ways to die

Drones drift. Weavers dodge. Divers commit. Later sectors stop taking turns.

A line-up of the enemy ships found across Slagfall's six sectors.