Coming to the App Store for iPhone
Something went quiet past the shipping lanes. Everything still flying out there is hostile.
One thumb. Sixty levels. No mercy.
See how it plays
Drag one thumb to fly. Your guns fire themselves. Everything else is a single tap when it matters — and it will matter.
From the outer debris belt to the signal's origin. Each sector brings new enemy behaviour and ends with a boss built around it.
No virtual stick, no fire button. Drag anywhere on the screen and the ship follows.
Scrap buys upgrades across nine tracks. Cores buy hulls, and each hull is a different way to play rather than a stat bump.
No levels and no ending. Survive as long as you can and push your best wave.
No account, no login, no connection. Your progress stays on your device.
No banners and no interstitials. The only ads are the ones you opt into for a revive or a bigger payout, and the game can be finished without watching any.
60 levels 6 sectors 16 enemy types 5 hulls 9 upgrade tracks
The Kestrel is yours from the start. The rest are earned with Cores and by clearing sectors.
Drones drift. Weavers dodge. Divers commit. Later sectors stop taking turns.