Coming soon to iOS

Slagfall

Something went quiet past the shipping lanes. Everything still flying out there is hostile. One thumb, sixty levels, no mercy.

COMING SOON See the game
Sector 1 — Debris Belt Slagfall gameplay: the Kestrel firing on a formation of salvage drones

01 The game

Pick the orbit clean

Drag one thumb to fly. Your guns fire themselves. Everything else is a single tap when it matters — and it will matter.

60 levels, six sectors

From the outer debris belt to the signal's origin. Each sector introduces new enemy behaviour and ends with a boss built around it.

Built for one thumb

No virtual stick, no fire button. Drag anywhere on the screen and the ship follows.

Salvage and rebuild

Scrap buys upgrades across nine tracks. Cores buy hulls — each a different way to play, not a stat bump.

Endless mode

No levels, no ending. Survive as long as you can and push your best wave.

Plays offline

No account, no login, no connection. Your progress lives on your device and nowhere else.

Ads are opt-in

No banners. No interstitials. The only ads are ones you choose to watch for a revive or a bigger payout — and the game is fully completable without them.

60
Levels
6
Sectors
16
Enemy types
5
Hulls
9
Upgrade tracks

02 Hulls

Five ways to fly

The Kestrel is yours from the start. The rest are earned with Cores and by clearing sectors.

Kestrel hull
KESTREL
Balanced starter
Free
Bastion hull
BASTION
Double hull, slower
40 Cores
Wisp hull
WISP
Fast — dies in one hit
Sector 2
Warden hull
WARDEN
Escort drones
Sector 3
Prospector hull
PROSPECTOR
More scrap, weaker guns
Sector 4

03 Opposition

Sixteen ways to die

Drones drift. Weavers dodge. Divers commit. Later sectors stop taking turns.

A line-up of enemy ships from Slagfall