Something went quiet past the shipping lanes. Everything still flying out there is hostile. One thumb, sixty levels, no mercy.
01 The game
Drag one thumb to fly. Your guns fire themselves. Everything else is a single tap when it matters — and it will matter.
From the outer debris belt to the signal's origin. Each sector introduces new enemy behaviour and ends with a boss built around it.
No virtual stick, no fire button. Drag anywhere on the screen and the ship follows.
Scrap buys upgrades across nine tracks. Cores buy hulls — each a different way to play, not a stat bump.
No levels, no ending. Survive as long as you can and push your best wave.
No account, no login, no connection. Your progress lives on your device and nowhere else.
No banners. No interstitials. The only ads are ones you choose to watch for a revive or a bigger payout — and the game is fully completable without them.
02 Hulls
The Kestrel is yours from the start. The rest are earned with Cores and by clearing sectors.
03 Opposition
Drones drift. Weavers dodge. Divers commit. Later sectors stop taking turns.